Assetto Corsa Evo Overhauls Early Access Road Map, Free Roam Pushed Back

Here's the lowdown the cars, tracks and features featured in the long-awaited sim’s Early Access version
Assetto Corsa Evo
Assetto Corsa Evo

With the latest update for the Early Access version of Assetto Corsa Evo arriving on 7 May, the title is steadily approaching its full release. However, with the latest update came some pretty big changes to the game’s projected roadmap ahead of v1.0, which includes pushing back the introduction of the much-anticipated free roam mode.

Notably, the original autumn 2025 launch window has disappeared from the road map, too, suggesting that developer Kunos Simulazioni wants to give itself a little more flexibility to move the full release should it need to.

Read on to see what’s included in Early Access so far, and what we can expect in the coming months.

Assetto Corsa Evo Early Access car list

Assetto Corsa Evo
Assetto Corsa Evo

So far, all the following cars are featured in the Early Access version of AC Evo.

Assetto Corsa Evo Early Access track list

Imola Circuit in AC Evo
Imola Circuit in AC Evo

V1.0 of AC Evo will contain 15 tracks. As of 7 May 2025, eight of these will be featured in the Early Access version, with a total of 13 layouts.

  • Brands Hatch (GP and Indy layouts)
  • Circuit of the Americas (GP and National layouts)
  • Donington Park (GP and National layouts)
  • Fuji Speedway
  • Imola
  • Laguna Seca
  • Mount Panorama
  • Suzuka Circuit (GP, East and West layouts)

Assetto Corsa Evo Early Access features

With the early server issues now resolved, the rest of the promised day one features are accessible in AC Evo. These include licence tests, the Driving Academy mode that aims to guide players around the game’s circuits, and the ability to create a driver profile, gain XP and level up.

Players can also access the game’s economy and start building up a garage with the ability to buy, rent and customise cars.

The 7 May update, meanwhile, introduces a single player race weekend mode, allowing players to set up a full offline race meeting to their own specifications, plus a gallery feature and extra replay tools.

Assetto Corsa Evo Early Access tech features

From the off, AC Evo’s early access build will be playable on a triple-monitor setup and include VR support. The 7 May update brings improvements in both of these areas.

What else is coming to Assetto Corsa Evo Early Access?

Assetto Corsa Evo early access roadmap
Assetto Corsa Evo early access roadmap

When the Early Access version first launched in January, an accompanying roadmap gave us a general overview of what we could expect going forward, up to the full v1.0 release. The game was set to alternate between bigger updates and smaller ‘Content Drops’.

With the latest update, though, this roadmap has been pretty thoroughly overhauled. The idea of Content Drops has been scrapped, with a further six major Early Access releases instead set to follow between now and v1.0.

The next of these will bring nine new cars plus two circuits – the Red Bull Ring and Spa-Francorchamps, the first time the famous Belgian circuit has been confirmed for inclusion in the game. It’ll also bring an early multiplayer mode and further improvements to the game’s tyre model, AI and VR support.

The fourth release will bring expanded multiplayer and integration with the SimGrid online league-hosting platform. Release five will introduce single-player championships, and six will see modding tools added. Release seven will bring further career mode updates, before the eighth and final planned update, ahead of v1.0, will introduce a portion of the game’s much-anticipated free roam mode. All of these updates will bring new content to the game, too.

Will free-roam be in Assetto Corsa Evo Early Access?

Assetto Corsa Evo free roam
Assetto Corsa Evo free roam

Much has been made of AC Evo’s free-roam mode, which has recreated a vast area of Germany’s Eifel Mountains surrounding the Nürburgring. Originally, it was planned that the fourth Early Access release would bring a small portion of it, with the map gradually expanding with subsequent EA versions ahead of v1.0. 

With the revised roadmap, though, it looks as if we’ll have to wait for the eighth and final Early Access version to sample some of the map before the full version arrives with v1.0. 

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